#include <player.h>
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| Player (std::string nick, Controller::shared controller, Sound::shared sound) |
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virtual | ~Player () |
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void | realize (Physics::shared physics, Scene::shared scene, std::string name, btVector3 position, std::string material, int checkpoints, Ice::Byte id) |
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Ice::AsyncResultPtr | login (std::shared_ptr< Session > session) |
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Ice::AsyncResultPtr | next_race () |
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Tinman::LoginInfo | complete_login (Ice::AsyncResultPtr async_result) |
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void | update (float delta) |
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void | disconnect () |
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void | store (Tinman::CarInfo car_info) |
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void | purchase () |
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Car::shared | get_car () |
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std::string | get_nick () |
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void | set_nick (std::string nick) |
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Ice::Byte | get_id () |
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void | pick_money (int amount, PowerUp::shared money) |
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void | pick_nitro (PowerUp::shared nitro) |
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void | reset (int checkpoints, btVector3 position) |
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std::pair< std::string, int > | get_socket () |
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void | set_socket (std::pair< std::string, int > socket) |
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Tinman::LoginInfo Player::complete_login |
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Ice::AsyncResultPtr |
async_result | ) |
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void Player::disconnect |
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Ice::Byte Player::get_id |
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std::string Player::get_nick |
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std::pair< std::string, int > Player::get_socket |
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Ice::AsyncResultPtr Player::login |
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std::shared_ptr< Session > |
session | ) |
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Ice::AsyncResultPtr Player::next_race |
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void Player::purchase |
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void Player::realize |
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Physics::shared |
physics, |
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Scene::shared |
scene, |
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std::string |
name, |
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btVector3 |
position, |
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std::string |
material, |
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int |
checkpoints, |
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Ice::Byte |
id |
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) |
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void Player::reset |
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int |
checkpoints, |
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btVector3 |
position |
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) |
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void Player::set_nick |
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std::string |
nick | ) |
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void Player::set_socket |
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std::pair< std::string, int > |
socket | ) |
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void Player::store |
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Tinman::CarInfo |
car_info | ) |
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void Player::update |
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float |
delta | ) |
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std::string Player::nick_ |
std::string Player::race_ended_ |
The documentation for this class was generated from the following files:
- /home/isaac.lacoba/repos/tfg.tinman/src/model/player.h
- /home/isaac.lacoba/repos/tfg.tinman/src/model/player.cpp