4 #include <OgreSceneNode.h>
5 #include <btBulletDynamicsCommon.h>
13 MotionState(
const btTransform &initialPosition, Ogre::SceneNode *node);
14 void setNode(Ogre::SceneNode *node);
virtual void getWorldTransform(btTransform &worldTrans) const
Definition: motionstate.cpp:14
Ogre::SceneNode * node_
Definition: motionstate.h:9
btTransform mInitialPosition_
Definition: motionstate.h:10
MotionState(const btTransform &initialPosition, Ogre::SceneNode *node)
Definition: motionstate.cpp:5
Definition: motionstate.h:8
virtual void setWorldTransform(const btTransform &worldTrans)
Definition: motionstate.cpp:18
void setNode(Ogre::SceneNode *node)
Definition: motionstate.cpp:10