#include <play.h>
Play::Play |
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std::shared_ptr< Game > |
game | ) |
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void Play::config_race |
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private |
void Play::create_car |
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private |
void Play::create_overlays |
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private |
void Play::destroy_board |
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private |
std::string Play::to_string_with_precision |
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const float |
number, |
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const int |
n |
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) |
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private |
void Play::update |
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float |
delta | ) |
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virtual |
void Play::update_overlays |
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private |
Ogre::Entity* Play::animation_entity_ |
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private |
Ogre::SceneNode* Play::animation_node_ |
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private |
The documentation for this class was generated from the following files:
- /home/isaac.lacoba/repos/tfg.tinman/src/state/play.h
- /home/isaac.lacoba/repos/tfg.tinman/src/state/play.cpp