Tinman
1.0
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This is the complete list of members for Physics, including all inherited members.
add_collision_hooks(CollisionPair key, std::function< void()> callback) | Physics | |
add_rigid_body(btRigidBody *body_) | Physics | |
broadphase_ | Physics | private |
check_collision() | Physics | |
clear_triggers() | Physics | |
collision_configuration_ | Physics | private |
CollisionPair typedef | Physics | |
create_compound_shape(btVector3 origin, btCollisionShape *child) | Physics | |
create_rigid_body(const btTransform &world_transform, Ogre::SceneNode *node, btCollisionShape *shape, btScalar mass) | Physics | |
create_rigid_body(const btTransform &world_transform, btCollisionShape *shape, btScalar mass) | Physics | |
create_shape(btVector3 halfExtent) | Physics | |
create_shape(float radius) | Physics | |
create_shape(MeshStrider *strider) | Physics | |
create_shape(btVector3 coordinates, btScalar distance_to_origin) | Physics | |
dispatcher_ | Physics | private |
dynamics_world_ | Physics | |
get_angle(btVector3 origin, btVector3 destiny) | Physics | |
gravity_ | Physics | private |
load_mesh(std::string file) | Physics | |
Physics() | Physics | |
PI | Physics | |
print_vector(std::string message, btVector3 vector3) | Physics | |
raytest(btVector3 position, btVector3 next_destination) | Physics | |
remove_rigid_body(btRigidBody *body) | Physics | |
rotate_vector(btVector3 vector, btVector3 axis, btScalar angle) | Physics | |
set_position(btRigidBody *body, btVector3 new_position) | Physics | |
set_transform(btRigidBody *body, btTransform transform) | Physics | |
shared typedef | Physics | |
solver_ | Physics | private |
step_simulation(float deltaT, int maxSubSteps) | Physics | |
Triggers typedef | Physics | |
triggers_ | Physics | private |
~Physics() | Physics | virtual |