Tinman  1.0
Physics Member List

This is the complete list of members for Physics, including all inherited members.

add_collision_hooks(CollisionPair key, std::function< void()> callback)Physics
add_rigid_body(btRigidBody *body_)Physics
broadphase_Physicsprivate
check_collision()Physics
clear_triggers()Physics
collision_configuration_Physicsprivate
CollisionPair typedefPhysics
create_compound_shape(btVector3 origin, btCollisionShape *child)Physics
create_rigid_body(const btTransform &world_transform, Ogre::SceneNode *node, btCollisionShape *shape, btScalar mass)Physics
create_rigid_body(const btTransform &world_transform, btCollisionShape *shape, btScalar mass)Physics
create_shape(btVector3 halfExtent)Physics
create_shape(float radius)Physics
create_shape(MeshStrider *strider)Physics
create_shape(btVector3 coordinates, btScalar distance_to_origin)Physics
dispatcher_Physicsprivate
dynamics_world_Physics
get_angle(btVector3 origin, btVector3 destiny)Physics
gravity_Physicsprivate
load_mesh(std::string file)Physics
Physics()Physics
PIPhysics
print_vector(std::string message, btVector3 vector3)Physics
raytest(btVector3 position, btVector3 next_destination)Physics
remove_rigid_body(btRigidBody *body)Physics
rotate_vector(btVector3 vector, btVector3 axis, btScalar angle)Physics
set_position(btRigidBody *body, btVector3 new_position)Physics
set_transform(btRigidBody *body, btTransform transform)Physics
shared typedefPhysics
solver_Physicsprivate
step_simulation(float deltaT, int maxSubSteps)Physics
Triggers typedefPhysics
triggers_Physicsprivate
~Physics()Physicsvirtual