#include <pause.h>
Pause::Pause |
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std::shared_ptr< Game > |
game | ) |
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void Pause::add_gui_hooks |
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private |
void Pause::add_hooks |
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private |
void Pause::add_hooks |
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const std::string & |
button, |
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const CEGUI::Event::Subscriber & |
callback |
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) |
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private |
bool Pause::change_state |
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const CEGUI::EventArgs & |
event | ) |
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private |
bool Pause::gui_shutdown |
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const CEGUI::EventArgs & |
event | ) |
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private |
void Pause::switch_menu |
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void Pause::update |
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float |
delta | ) |
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virtual |
bool Pause::menu_visible_ |
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private |
CEGUI::Window* Pause::menu_window_ |
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private |
The documentation for this class was generated from the following files:
- /home/isaac.lacoba/repos/tfg.tinman/src/state/pause.h
- /home/isaac.lacoba/repos/tfg.tinman/src/state/pause.cpp