#include <physicsdebugdrawer.h>
      
        
          | DynamicRenderable::DynamicRenderable | ( |  | ) |  | 
      
 
 
  
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          | DynamicRenderable::~DynamicRenderable | ( |  | ) |  |  | virtual | 
 
 
  
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          | virtual void DynamicRenderable::createVertexDeclaration | ( |  | ) |  |  | protectedpure virtual | 
 
Creates the vertex declaration. 
Implemented in DynamicLines.
 
 
  
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          | virtual void DynamicRenderable::fillHardwareBuffers | ( |  | ) |  |  | protectedpure virtual | 
 
Fills the hardware vertex and index buffers with data. 
Implemented in DynamicLines.
 
 
  
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          | Ogre::Real DynamicRenderable::getBoundingRadius | ( | void |  | ) | const |  | virtual | 
 
Implementation of SimpleRenderable. 
 
 
  
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          | Ogre::Real DynamicRenderable::getSquaredViewDepth | ( | const Ogre::Camera * | cam | ) | const |  | virtual | 
 
Implementation of SimpleRenderable. 
 
 
      
        
          | void DynamicRenderable::initialize | ( | Ogre::RenderOperation::OperationType | operationType, | 
        
          |  |  | bool | useIndices | 
        
          |  | ) |  |  | 
      
 
Initializes the dynamic renderable. 
- Parameters
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    | operationType | The type of render operation to perform. |  | useIndices | Specifies whether to use indices to determine the vertices to use as input. |  
 
 
 
  
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          | void DynamicRenderable::prepareHardwareBuffers | ( | size_t | vertexCount, |  
          |  |  | size_t | indexCount |  
          |  | ) |  |  |  | protected | 
 
Prepares the hardware buffers for the requested vertex and index counts. 
- The vertex and index count in the render operation are set to the values of vertexCount and indexCount respectively. 
- Parameters
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    | vertexCount | The number of vertices the buffer must hold. |  | indexCount | The number of indices the buffer must hold. This parameter is ignored if not using indices. |  
 
 
 
  
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          | size_t DynamicRenderable::mIndexBufferCapacity |  | protected | 
 
Maximum capacity of the currently allocated index buffer. 
 
 
  
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          | size_t DynamicRenderable::mVertexBufferCapacity |  | protected | 
 
Maximum capacity of the currently allocated vertex buffer. 
 
 
The documentation for this class was generated from the following files: