#include <animation.h>
Animation::~Animation |
( |
| ) |
|
void Animation::activate |
( |
Ogre::Entity * |
entity, |
|
|
std::string |
animation_name, |
|
|
Animation::Callback |
callback |
|
) |
| |
void Animation::activate |
( |
Ogre::Entity * |
entity, |
|
|
std::string |
animation_name |
|
) |
| |
void Animation::update |
( |
float |
deltaT | ) |
|
std::map<Ogre::AnimationState*, Callback> Animation::active_animations_ |
|
private |
The documentation for this class was generated from the following files:
- /home/isaac.lacoba/repos/tfg.tinman/src/managers/animation.h
- /home/isaac.lacoba/repos/tfg.tinman/src/managers/animation.cpp