Tinman  1.0
Tinman::InstrumentatedCarI Member List

This is the complete list of members for Tinman::InstrumentatedCarI, including all inherited members.

accelerate()Car
animation(float delta)Car
brake()Car
Car(std::string nick)Car
chassis_body_Car
chassis_node_Car
collide_with_car()Car
colliding_Car
controller_Car
current_segment_Car
exec(::Tinman::Action, const Ice::Current &)Tinman::InstrumentatedCarIvirtual
Car::exec(Tinman::Action action)Car
get_current_section()Car
get_direction(int factor=1)Car
get_lap()Car
get_nitro()Car
get_orientation()Car
get_position()Car
get_speed()Car
get_velocity()Car
getDirection(::Ice::Int, const Ice::Current &)Tinman::InstrumentatedCarI
getLap(const Ice::Current &)Tinman::InstrumentatedCarI
getNitro(const Ice::Current &)Tinman::InstrumentatedCarI
getOrientation(const Ice::Current &)Tinman::InstrumentatedCarI
getPosition(const Ice::Current &)Tinman::InstrumentatedCarI
getSpeed(const Ice::Current &)Tinman::InstrumentatedCarI
getVelocity(const Ice::Current &)Tinman::InstrumentatedCarI
id_Car
InstrumentatedCarI(std::string nick)Tinman::InstrumentatedCarI
invert_direction()Car
is_colliding()Car
is_stuck()Car
isColliding(const Ice::Current &)Tinman::InstrumentatedCarIvirtual
isStuck(const Ice::Current &)Tinman::InstrumentatedCarIvirtual
lap_Car
move(const ::Tinman::Vector3 &, const Ice::Current &)Tinman::InstrumentatedCarIvirtual
race_position_Car
realize(Scene::shared scene, std::string name, std::string material, Ogre::Vector3 position, int scale)Car
realize(Physics::shared physics, Scene::shared scene, Sound::shared sound, std::string name, btVector3 position, std::string material, int checkpoints, Ice::Byte id)Car
realize(Physics::shared physics, Sound::shared sound, std::string name, btVector3 position, Ice::Byte id)Car
reset(int checkpoints, btVector3 position)Car
set_position(btVector3 position)Car
set_race_segment_info(Section segment)Car
shared typedefTinman::InstrumentatedCarI
stop_accelerating()Car
stop_braking()Car
stop_turning()Car
stuck_Car
synchronize(Tinman::CarInfo last_update)Car
turn(Direction direction)Car
turn_left()Car
turn_right()Car
update(float delta)Car
use_nitro()Car
~Car()Carvirtual