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Tinman
1.0
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This is the complete list of members for StateMachine, including all inherited members.
| change_state(void) | StateMachine | |
| current_state_ | StateMachine | private |
| game_ | StateMachine | private |
| get_current_state() | StateMachine | |
| get_state(StateName state) | StateMachine | |
| set_current_state(StateName next_state) | StateMachine | |
| shared typedef | StateMachine | |
| state_table_ | StateMachine | private |
| StateMachine(Game::shared game) | StateMachine | |
| StateTable typedef | StateMachine | private |
| ~StateMachine() | StateMachine | virtual |
1.8.9.1