Tinman  1.0
Scene Member List

This is the complete list of members for Scene, including all inherited members.

add_child(Ogre::SceneNode *parent, Ogre::SceneNode *child)Scene
attach(Ogre::SceneNode *node, Ogre::Entity *entity)Scene
camera_Scene
convert_btvector3_to_vector3(btVector3 position)Scene
create_camera(Ogre::RenderWindow *window)Scene
create_child_node(Ogre::SceneNode *parent, std::string name)Sceneprivate
create_entity(std::string name, std::string mesh, bool cast_shadows)Scene
create_graphic_element(Ogre::Vector3 position, std::string name, std::string mesh)Scene
create_graphic_element(std::string entity, std::string mesh, std::string parent, std::string name)Scene
create_graphic_element(Ogre::Entity *entity, std::string parent, std::string name)Scene
create_light(void)Scene
create_node(std::string name)Sceneprivate
create_plane(std::string axis, std::string name, std::string mesh, std::string parent, std::string material)Scene
destroy_all_attached_movable_objects(Ogre::SceneNode *node)Scene
destroy_entity(Ogre::Entity *entity)Scene
destroy_node(std::string)Scene
destroy_node(Ogre::SceneNode *child)Scene
destroy_scene()Scene
get_axis(std::string axis)Sceneprivate
get_child_node(std::string parent, std::string name)Scene
get_child_node(Ogre::SceneNode *parent, std::string name)Scene
get_node(std::string node)Scene
get_normal(std::string axis)Sceneprivate
get_particle(std::string name, std::string particle_system)Scene
get_particle(Ogre::SceneNode *node, std::string name, std::string particle_system)Scene
get_particle(std::string name, std::string particle_system, Ogre::Vector3 position)Scene
load_resources()Sceneprivate
move_node(std::string node_name, Ogre::Vector3 increment)Scene
ray_query_Scene
remove_child(std::string parent, std::string child)Scene
remove_child(std::string parent, Ogre::SceneNode *child)Scene
remove_child(Ogre::SceneNode *parent, std::string child)Scene
remove_child(Ogre::SceneNode *parent, Ogre::SceneNode *child)Scene
render_one_frame(void)Scene
root_Sceneprivate
Scene()Scene
scene_manager_Sceneprivate
set_light_range(Ogre::Light *light, Ogre::Real range)Scene
set_ray_query(float x, float y)Scene
shared typedefScene
window_Scene
window_titleSceneprivate